Five 3ds Max Tips for Greater Productivity

Every experienced Autodesk user has a list of favorite little tricks. Here, CADLearning 3ds Max Subject Matter Expert Steve Schain shares his top five 3ds Max tips for greater productivity.

  1. Using the “X” keyboard shortcut is a great way to quickly call up commands or add modifiers, saving you a great deal of time while also eliminating some of the headaches involved with hunting for the tool that you are looking for. This handy trick opens up a command window next to your cursor. Just begin to type the name of the command you are searching for and a list populates with matching options.3ds max x command
  2. When working with large objects, the program can push your extents out so far that it is no longer manageable. A quick solution is to select “Ignore Extents” from the Objects Properties. This causes the scene to zoom to all objects except for those that have the Ignore Extents option selected, making the scene easier to work with.
  3. If you have a set of materials that you tend to use frequently, create a material library. This will save you time, and ensure that your materials remain consistent throughout your entire production.
  4. At the beginning of your project, spend a few minutes to develop your render presets. The presets can later be used to generate previews and create the final rendering. While this requires some work upfront, it will save a lot of time on the backend and will also create a more consistent output.
  5. When organizing your scene, make use of the ability to nest layers, create groups and assign objects to selection sets. By maintaining an organized workflow in the beginning when your project is smaller, it will be much easier to manage your scenes as they grow larger.

When building a complex scene like those created through Autodesk’s animation programs, little tricks can go a long way toward making your animation process better designed and organized.  If you are looking for some more 3ds Max tips, check out these 3ds Max tutorials for Merging Objects or Attaching Shapes.

To learn more about Steven, check him out on Twitter @The3DProfessor

 

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