Merging Objects in 3ds Max Part 2

Last week we began our Merging Objects in 3ds Max blog last week, so lets jump right back in with Part 2!

In the Main toolbar, click in the Named Selection Set Type box and type the name “buildings”. This immediately creates a selection set that not only contains the polygons but also the objects in the scene. This will make it easier to select the buildings if you need to manipulate them later.

Understanding 2D and 3D Objects in 3ds Max P2

For now, you are only going to work with one building. You will put a window into that building. To do that, you must first select the building. In the Main toolbar, click the Select by Name tool.

Understanding 2D and 3D Objects in 3ds Max P2

The program displays the Select From Scene dialog. This dialog displays all of the objects in the scene. Select “Building03” and then click OK.

Understanding 2D and 3D Objects in 3ds Max P2

In order to make it easier to work on just this building, you will use the Isolate Selection command. Press ALT+Q to hide everything except for selected objects. Also note that a warning light bulb icon now appears in the Status bar. You can click this to exit from isolation mode.

Understanding 2D and 3D Objects in 3ds Max P2

Isolation mode makes it much easier to work on individual objects in a complex scene.

Be sure to check in with us next week for more 3ds Max tips!

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