In part 1 of our blog last week we Discovering Camera Animation Basics . Now we’re ready to jump into part 2! One of the more common methods of animating a camera is to animate the camera along a path. Instead of animating the camera itself along the path, you want to think about what kind of editing you may want to do to the orientation of the camera. Do you want the camera to look left or right? If so, you will need to be able to rotate the camera. You may want the camera to bounce up and down a little bit, to simulate a handheld camera, for instance, if it is traveling over rough ground. In that case, you would have separate motion animation.
In order to separate the animation for your cameras, you will need to learn a process called hierarchical linking.
The first step in the hierarchical linking process is to animate a locator object. This is an object type that will never render; it is simply used as a control object in the scene. You will animate the locator object so that it moves along a path from the hangar bay exterior.
Then, you will link the camera to the locator object. To do this, you will create a parent / child relationship by linking the child object to the parent object so that wherever the parent goes, the child will go with it. The advantage of this is that while the child is moving along with the parent object, the child object can have its own animation. It could be bouncing up and down, or it could be rotating.
Additionally, you will separate the controls for these two totally different animations. This will give you much more control and it is much easier to edit. If it is done properly, it is also much easier for team members to understand how the animation is working in the scene.
Join us next week for more Maya tips!